Commit ec493bdd authored by Ondřej Kučera's avatar Ondřej Kučera
Browse files

lighting optimizations

parent 22b3b716
......@@ -11857,3 +11857,164 @@ Total triangle count: 10405
Writing c:\users\oktkas\desktop\ok1raj\de_raj.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\oktkas\desktop\ok1raj\de_raj.bsp', but we don't own that location. Allowing...
14 minutes, 12 seconds elapsed
materialPath: D:\Games\_Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading c:\users\oktkas\desktop\ok1raj\de_raj.vmf
Map revision 214
Patching WVT material: maps/de_raj/asphalt/hr_c/hr_asphalt_001_cheap_wvt_patch
Patching WVT material: maps/de_raj/nature/infblendgrassdirt001a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 582 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:\users\oktkas\desktop\ok1raj\de_raj.prt...Building visibility clusters...
AutoVisClustering (threshold=-1) matched 0 leafs.
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (262446 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1312 texinfos to 691
Reduced 90 texdatas to 81 (3071 bytes to 2811)
Writing c:\users\oktkas\desktop\ok1raj\de_raj.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\oktkas\desktop\ok1raj\de_raj.bsp', but we don't own that location. Allowing...
7 seconds elapsed
4 threads
reading c:\users\oktkas\desktop\ok1raj\de_raj.bsp
reading c:\users\oktkas\desktop\ok1raj\de_raj.prt
205 portalclusters
1013 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 100 visible clusters (0.00%)
Total clusters visible: 15709
Average clusters visible: 76
Building PAS...
Average clusters audible: 205
visdatasize:12002 compressed from 13120
writing c:\users\oktkas\desktop\ok1raj\de_raj.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\oktkas\desktop\ok1raj\de_raj.bsp', but we don't own that location. Allowing...
8 seconds elapsed
[Reading texlights from 'lights.rad']
[17 texlights parsed from 'lights.rad']
Loading c:\users\oktkas\desktop\ok1raj\de_raj.bsp
Loaded alpha texture materials\models\props_foliage\Mall_trees_branches01.vtf
Loaded alpha texture materials\models\props\de_nuke\hr_nuke\chainlink_fence_001\chainlink_fence_wire_001_mip0.vtf
Loaded alpha texture materials\models\props_plants\PlantAirport01_Super.vtf
Loaded alpha texture materials\models\props_foliage\Urban_Trees_branches02_mip0.vtf
Loaded alpha texture materials\models\props_foliage\Urban_Tree03_branches.vtf
Loaded alpha texture materials\Models\props_c17\fence_alpha.vtf
3220 faces
3 degenerate faces
345915 square feet [49811824.00 square inches]
44 Displacements
24515 Square Feet [3530172.75 Square Inches]
3217 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
30765 patches after subdivision
23 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 1904278, max 443
transfer lists: 14.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(80590, 77633, 61222)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(30869, 29652, 24409)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(15056, 14416, 12063)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(7827, 7451, 6252)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(4188, 3960, 3320)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(2273, 2135, 1785)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1246, 1162, 969)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(688, 637, 529)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(382, 351, 291)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(213, 195, 161)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(119, 108, 89)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(67, 60, 50)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(38, 34, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(21, 19, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(12, 11, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(7, 6, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(4, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #20 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0175 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 39/1024 1872/49152 ( 3.8%)
brushes 723/8192 8676/98304 ( 8.8%)
brushsides 5165/81920 41320/655360 ( 6.3%)
planes 3494/65536 69880/1310720 ( 5.3%)
vertexes 5461/65536 65532/786432 ( 8.3%)
nodes 1078/65536 34496/2097152 ( 1.6%)
texinfos 691/12288 49752/884736 ( 5.6%)
texdata 81/4096 2592/131072 ( 2.0%)
dispinfos 44/0 7744/0 ( 0.0%)
disp_verts 3564/0 71280/0 ( 0.0%)
disp_tris 5632/0 11264/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 69640/0 69640/0 ( 0.0%)
faces 3220/65536 180320/3670016 ( 4.9%)
hdr faces 3220/65536 180320/3670016 ( 4.9%)
origfaces 2423/65536 135688/3670016 ( 3.7%)
facebrushes 821/0 1642/0 ( 0.0%)
facebrushlists 3220/0 12880/0 ( 0.0%)
leaves 1118/65536 35776/2097152 ( 1.7%)
leaffaces 4819/65536 9638/131072 ( 7.4%)
leafbrushes 1615/65536 3230/131072 ( 2.5%)
areas 2/1024 16/8192 ( 0.2%)
surfedges 26390/512000 105560/2048000 ( 5.2%)
edges 16308/256000 65232/1024000 ( 6.4%)
LDR worldlights 0/8192 0/819200 ( 0.0%)
HDR worldlights 23/8192 2300/819200 ( 0.3%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 487/32768 4870/327680 ( 1.5%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 9498/65536 18996/131072 (14.5%)
cubemapsamples 6/1024 96/16384 ( 0.6%)
overlays 0/1024 0/360448 ( 0.0%)
LDR lightdata [variable] 0/0 ( 0.0%)
HDR lightdata [variable] 2544728/0 ( 0.0%)
visdata [variable] 12002/16777216 ( 0.1%)
entdata [variable] 52517/393216 (13.4%)
LDR ambient table 1118/65536 4472/262144 ( 1.7%)
HDR ambient table 1118/65536 4472/262144 ( 1.7%)
LDR leaf ambient 1118/65536 31304/1835008 ( 1.7%)
HDR leaf ambient 5060/65536 141680/1835008 ( 7.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/44754 ( 0.0%)
pakfile [variable] 6194084/0 ( 0.0%)
physics [variable] 262446/4194304 ( 6.3%)
physics terrain [variable] 8214/1048576 ( 0.8%)
Level flags = 7e
Total triangle count: 10262
Writing c:\users\oktkas\desktop\ok1raj\de_raj.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\oktkas\desktop\ok1raj\de_raj.bsp', but we don't own that location. Allowing...
16 minutes, 41 seconds elapsed
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